cvstreams.h 4.0 KB

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  1. /*M///////////////////////////////////////////////////////////////////////////////////////
  2. //
  3. // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
  4. //
  5. // By downloading, copying, installing or using the software you agree to this license.
  6. // If you do not agree to this license, do not download, install,
  7. // copy or use the software.
  8. //
  9. //
  10. // Intel License Agreement
  11. // For Open Source Computer Vision Library
  12. //
  13. // Copyright (C) 2000, Intel Corporation, all rights reserved.
  14. // Third party copyrights are property of their respective owners.
  15. //
  16. // Redistribution and use in source and binary forms, with or without modification,
  17. // are permitted provided that the following conditions are met:
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  19. // * Redistribution's of source code must retain the above copyright notice,
  20. // this list of conditions and the following disclaimer.
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  22. // * Redistribution's in binary form must reproduce the above copyright notice,
  23. // this list of conditions and the following disclaimer in the documentation
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  26. // * The name of Intel Corporation may not be used to endorse or promote products
  27. // derived from this software without specific prior written permission.
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  29. // This software is provided by the copyright holders and contributors "as is" and
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  33. // indirect, incidental, special, exemplary, or consequential damages
  34. // (including, but not limited to, procurement of substitute goods or services;
  35. // loss of use, data, or profits; or business interruption) however caused
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  38. // the use of this software, even if advised of the possibility of such damage.
  39. //
  40. //M*/
  41. #ifndef _CVSTREAMS_H_
  42. #define _CVSTREAMS_H_
  43. #ifdef WIN32
  44. #include <streams.h> /* !!! IF YOU'VE GOT AN ERROR HERE, PLEASE READ BELOW !!! */
  45. /***************** How to get Visual Studio understand streams.h ****************\
  46. You need DirectShow SDK that is now a part of Platform SDK
  47. (Windows Server 2003 SP1 SDK or later),
  48. and DirectX SDK (2006 April or later).
  49. 1. Download the Platform SDK from
  50. http://www.microsoft.com/msdownload/platformsdk/sdkupdate/
  51. and DirectX SDK from msdn.microsoft.com/directx/
  52. (They are huge, but you can download it by parts).
  53. If it doesn't work for you, consider HighGUI that can capture video via VFW or MIL
  54. 2. Install Platform SDK together with DirectShow SDK.
  55. Install DirectX (with or without sample code).
  56. 3. Build baseclasses.
  57. See <PlatformSDKInstallFolder>\samples\multimedia\directshow\readme.txt.
  58. 4. Copy the built libraries (called strmbase.lib and strmbasd.lib
  59. in Release and Debug versions, respectively) to
  60. <PlatformSDKInstallFolder>\lib.
  61. 5. In Developer Studio add the following paths:
  62. <DirectXSDKInstallFolder>\include
  63. <PlatformSDKInstallFolder>\include
  64. <PlatformSDKInstallFolder>\samples\multimedia\directshow\baseclasses
  65. to the includes' search path
  66. (at Tools->Options->Directories->Include files in case of Visual Studio 6.0,
  67. at Tools->Options->Projects and Solutions->VC++ Directories->Include files in case
  68. of Visual Studio 2005)
  69. Add
  70. <DirectXSDKInstallFolder>\lib
  71. <PlatformSDKInstallFolder>\lib
  72. to the libraries' search path (in the same dialog, ...->"Library files" page)
  73. NOTE: PUT THE ADDED LINES ON THE VERY TOP OF THE LISTS, OTHERWISE YOU MAY STILL GET
  74. COMPILER OR LINKER ERRORS. This is necessary, because Visual Studio
  75. may include older versions of the same headers and libraries.
  76. 6. Now you can build OpenCV DirectShow filters.
  77. \***********************************************************************************/
  78. #endif
  79. #endif /*_CVSTREAMS_H_*/