VPCommand.cpp 12 KB

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  1. #include "VPCommand.h"
  2. #include "Pou.h"
  3. #include "WindowAppPouScene.h"
  4. #include "WindowAppBlockBase.h"
  5. #include "WindowAppUiScene.h"
  6. #include "VControlObject.h"
  7. #include "UiManager.h"
  8. #include "SelectWidget.h"
  9. //=====================================================
  10. //
  11. // Pou中添加工具的操作
  12. //
  13. //=====================================================
  14. /// <summary>
  15. /// 生成Pou中的工具添加命令,并保存相关信息(注意Tool需要复制一份出来,要做深度拷贝)
  16. /// </summary>
  17. /// <param name="pScene"></param>
  18. /// <param name="toolInfo"></param>
  19. /// <param name="toolPos"></param>
  20. PouToolAddCommand::PouToolAddCommand(WindowAppPouScene* pScene, const STATIC_TOOL* toolInfo, QPointF toolPos)
  21. {
  22. this->m_pPouScene = pScene;
  23. this->m_toolInfo = *toolInfo;
  24. this->m_toolPos = toolPos;
  25. vDebug() << " New tool add cmd: Tool[" << toolInfo->strName << "].";
  26. }
  27. /// <summary>
  28. /// 执行Pou添加工具命令
  29. /// </summary>
  30. void PouToolAddCommand::redo()
  31. {
  32. // 调用PouScene的接口添加工具
  33. WindowAppBlockBase* pNewBlock = m_pPouScene->addToolItem(&m_toolInfo, m_toolPos);
  34. //QFuture<WindowAppBlockBase*> future = QtConcurrent::run(m_pPouScene, &WindowAppPouScene::addToolItem, &m_toolInfo, m_toolPos);
  35. //future.waitForFinished();
  36. // vDebug() << " PouToolAddCommand - Redo: add Tool[" << m_toolInfo.strName << "] finished.";
  37. //WindowAppBlockBase* pNewBlock = future.result();
  38. // 保存实例名用于后续使用
  39. this->m_strToolInstName = pNewBlock->m_toolInfo->strInstanceName;
  40. vDebug() << " PouToolAddCommand - Redo: add Tool[" << m_toolInfo.strName << "].";
  41. }
  42. /// <summary>
  43. /// 撤销(删除此Tool)
  44. /// </summary>
  45. void PouToolAddCommand::undo()
  46. {
  47. // 根据名字获取对应的功能块(因为这个功能块可能是删除之后重建的,所以每次都需要获取最新的功能块指针)
  48. WindowAppBlockBase* pBlock = m_pPouScene->m_Pou.GetToolItem(m_strToolInstName);
  49. if (pBlock != nullptr)
  50. {
  51. // 删除此功能块
  52. m_pPouScene->delToolItem(pBlock);
  53. }
  54. vDebug() << " PouToolAddCommand - Undo: del Tool[" << m_strToolInstName << "].";
  55. }
  56. //=====================================================
  57. //
  58. // Pou中删除工具的操作
  59. //
  60. //=====================================================
  61. /// <summary>
  62. /// 生成Pou中的工具删除命令,并保存相关信息(从TOOL取出基本信息进行保存)
  63. /// </summary>
  64. /// <param name="pScene"></param>
  65. /// <param name="toolInfo"></param>
  66. /// <param name="toolPos"></param>
  67. PouToolDelCommand::PouToolDelCommand(WindowAppPouScene* pScene, const TOOL* tool, QPointF toolPos)
  68. {
  69. this->m_pPouScene = pScene;
  70. this->m_toolInfo = STATIC_TOOL(tool);
  71. this->m_toolPos = toolPos;
  72. this->m_strToolInstName = tool->strInstanceName;
  73. vDebug() << " New tool del cmd: Tool[" << tool->strInstanceName << "].";
  74. }
  75. /// <summary>
  76. /// 执行本命令(删除此Tool)
  77. /// </summary>
  78. void PouToolDelCommand::redo()
  79. {
  80. // 根据名字获取对应的功能块(因为这个功能块可能是删除之后重建的,所以每次都需要获取最新的功能块指针)
  81. WindowAppBlockBase* pBlock = m_pPouScene->m_Pou.GetToolItem(m_strToolInstName);
  82. if (pBlock != nullptr)
  83. {
  84. m_pPouScene->delToolItem(pBlock);
  85. }
  86. vDebug() << " PouToolDelCommand - Redo: del Tool[" << m_strToolInstName << "].";
  87. }
  88. /// <summary>
  89. /// 撤销(重新添加Tool)
  90. /// </summary>
  91. void PouToolDelCommand::undo()
  92. {
  93. // 调用PouScene的接口添加工具
  94. WindowAppBlockBase* pNewBlock = m_pPouScene->addToolItem(&m_toolInfo, m_toolPos);
  95. // 保存实例名用于后续使用(此处理应不会变化)
  96. this->m_strToolInstName = pNewBlock->m_toolInfo->strInstanceName;
  97. vDebug() << " PouToolDelCommand - Undo: add Tool[" << this->m_strToolInstName << "].";
  98. }
  99. //=====================================================
  100. //
  101. // Pou中移动工具的操作
  102. //
  103. //=====================================================
  104. /// <summary>
  105. /// 生成Pou中的工具移动命令,并保存相关信息
  106. /// </summary>
  107. /// <param name="pScene"></param>
  108. /// <param name="toolInfo"></param>
  109. /// <param name="toolPos"></param>
  110. PouToolMoveCommand::PouToolMoveCommand(POU* pou, const QString& strToolInstName, const QPointF& oldPos, const QPointF& newPos)
  111. {
  112. this->m_Pou = pou;
  113. this->m_strToolInstName = strToolInstName;
  114. this->m_oldPos = oldPos;
  115. this->m_newPos = newPos;
  116. vDebug() << " New tool move cmd: Tool[" << strToolInstName << "] from " << oldPos << " to " << newPos;
  117. }
  118. /// <summary>
  119. /// 执行本命令
  120. /// </summary>
  121. void PouToolMoveCommand::redo()
  122. {
  123. // 根据名字获取对应的功能块(因为这个功能块可能是删除之后重建的,所以每次都需要获取最新的功能块指针)
  124. WindowAppBlockBase* pBlock = m_Pou->GetToolItem(m_strToolInstName);
  125. // 移动到新位置
  126. pBlock->setPos(m_newPos);
  127. vDebug() << " PouToolMoveCommand - Redo: Move Tool[" << m_strToolInstName << "] from " << m_oldPos << " to " << m_newPos;
  128. }
  129. /// <summary>
  130. /// 撤销(移动到旧位置)
  131. /// </summary>
  132. void PouToolMoveCommand::undo()
  133. {
  134. // 根据名字获取对应的功能块(因为这个功能块可能是删除之后重建的,所以每次都需要获取最新的功能块指针)
  135. WindowAppBlockBase* pBlock = m_Pou->GetToolItem(m_strToolInstName);
  136. // 移动到旧
  137. pBlock->setPos(m_oldPos);
  138. vDebug() << " PouToolMoveCommand - Undo: Move Tool[" << m_strToolInstName << "] from " << m_newPos << " to " << m_oldPos;
  139. }
  140. //=====================================================
  141. //
  142. // UI中添加控件的操作
  143. //
  144. //=====================================================
  145. /// <summary>
  146. /// 生成UI中的控件添加命令,并保存相关信息
  147. /// </summary>
  148. /// <param name="pScene"></param>
  149. /// <param name="typeIndex"></param>
  150. /// <param name="pos"></param>
  151. UiControlAddCommand::UiControlAddCommand(WindowAppUiScene* pScene, VALUE_TYPE controlType, QPoint pos)
  152. {
  153. this->m_pUiScene = pScene;
  154. this->m_controlType = controlType;
  155. this->m_pos = pos;
  156. this->m_strControlID.clear();
  157. vDebug() << " New control add cmd: Index[" << controlType << "] at " << pos;
  158. }
  159. /// <summary>
  160. /// 执行UI添加控件命令
  161. /// </summary>
  162. void UiControlAddCommand::redo()
  163. {
  164. // 在UiScene中生成控件(如果之前已经有分配的ID了,则沿用之前的ID)
  165. VControlObject* pNewControl = m_pUiScene->newControl(this->m_controlType, this->m_pos, this->m_strControlID);
  166. if (pNewControl == nullptr)
  167. {
  168. return;
  169. }
  170. // 保存生成控件的ID号,用于后续Undo(此处应该只有首次会变,后续应该一直沿用不会变化)
  171. this->m_strControlID = pNewControl->m_strID;
  172. vDebug() << " UiControlAddCommand - Redo: add Control[" << this->m_strControlID << "] at " << m_pos;
  173. }
  174. /// <summary>
  175. /// 撤销(删除此控件)
  176. /// </summary>
  177. void UiControlAddCommand::undo()
  178. {
  179. // 根据ID号删除指定的控件
  180. m_pUiScene->deleteControlByID(m_strControlID);
  181. vDebug() << " UiControlAddCommand - Undo: del Control[" << this->m_strControlID << "].";
  182. }
  183. //=====================================================
  184. //
  185. // UI中删除控件的操作
  186. //
  187. //=====================================================
  188. /// <summary>
  189. /// 生成UI中的控件删除命令,并保存相关信息
  190. /// </summary>
  191. /// <param name="pScene"></param>
  192. /// <param name="typeIndex"></param>
  193. /// <param name="pos"></param>
  194. UiControlDelCommand::UiControlDelCommand(WindowAppUiScene* pScene, VALUE_TYPE controlType, const QString strID, QPoint pos, QSize size)
  195. {
  196. this->m_pUiScene = pScene;
  197. this->m_controlType = controlType;
  198. this->m_strControlID = strID;
  199. this->m_pos = pos;
  200. this->m_size = size;
  201. vDebug() << " New control del cmd: ID[" << this->m_strControlID << "] at " << pos;
  202. }
  203. /// <summary>
  204. /// 执行UI删除控件命令
  205. /// </summary>
  206. void UiControlDelCommand::redo()
  207. {
  208. // 根据ID号删除指定的控件
  209. m_pUiScene->deleteControlByID(m_strControlID);
  210. vDebug() << " UiControlDelCommand - Redo: del Control[" << this->m_strControlID << "].";
  211. }
  212. /// <summary>
  213. /// 撤销(重新添加此控件)
  214. /// </summary>
  215. void UiControlDelCommand::undo()
  216. {
  217. // 在UiScene中生成控件(如果之前已经有分配的ID了,则沿用之前的ID)
  218. VControlObject* pNewControl = m_pUiScene->newControl(this->m_controlType, this->m_pos, this->m_strControlID, m_size);
  219. if (pNewControl == nullptr)
  220. {
  221. return;
  222. }
  223. // 保存生成控件的ID号,用于后续Undo(此处理应不会变化)
  224. this->m_strControlID = pNewControl->m_strID;
  225. vDebug() << " UiControlDelCommand - Undo: add Control[" << this->m_strControlID << "] at " << m_pos;
  226. }
  227. //=====================================================
  228. //
  229. // UI中缩放控件的操作
  230. //
  231. //=====================================================
  232. /// <summary>
  233. /// 生成UI中的控件缩放命令,并保存相关信息
  234. /// </summary>
  235. /// <param name="pUiScene"></param>
  236. /// <param name="strID"></param>
  237. /// <param name="oldGeometry"></param>
  238. /// <param name="newGeometry"></param>
  239. UiControlZoomCommand::UiControlZoomCommand(
  240. WindowAppUiScene* pUiScene,
  241. const QString strID,
  242. const QRect& oldGeometry,
  243. const QRect& newGeometry
  244. )
  245. {
  246. this->m_pUiScene = pUiScene;
  247. this->m_strControlID = strID;
  248. this->m_oldGeometry = oldGeometry;
  249. this->m_newGeometry = newGeometry;
  250. vDebug() << " New control zoom cmd: Control[" << m_strControlID << "] from " << oldGeometry << " to " << newGeometry;
  251. }
  252. /// <summary>
  253. /// 执行UI缩放控件命令(缩放到新尺寸)
  254. /// </summary>
  255. void UiControlZoomCommand::redo()
  256. {
  257. // 根据ID获取对应的控件Widget(因为这个控件可能是删除之后重建的,所以每次都需要获取最新的控件指针)
  258. SelectWidget* pControlWidget = m_pUiScene->getSelectWidgetByID(m_strControlID);
  259. if (pControlWidget == nullptr)
  260. {
  261. vDebug() << "[Error] UiControlZoomCommand - Redo: - pControlWidget is nullptr.";
  262. return;
  263. }
  264. // 缩放到新尺寸
  265. pControlWidget->updateGeometry(this->m_newGeometry);
  266. vDebug() << " UiControlMoveCommand - Redo: Zoom Control[" << m_strControlID << "] from " << this->m_oldGeometry << " to " << this->m_newGeometry;
  267. }
  268. /// <summary>
  269. /// 撤销(还原到旧尺寸)
  270. /// </summary>
  271. void UiControlZoomCommand::undo()
  272. {
  273. // 根据ID获取对应的控件Widget(因为这个控件可能是删除之后重建的,所以每次都需要获取最新的控件指针)
  274. SelectWidget* pControlWidget = m_pUiScene->getSelectWidgetByID(m_strControlID);
  275. if (pControlWidget == nullptr)
  276. {
  277. vDebug() << "[Error] UiControlZoomCommand - Undo: - pControlWidget is nullptr.";
  278. return;
  279. }
  280. // 缩放到旧尺寸
  281. pControlWidget->updateGeometry(this->m_oldGeometry);
  282. vDebug() << " UiControlMoveCommand - Undo: Zoom Control[" << m_strControlID << "] from " << this->m_newGeometry << " to " << this->m_oldGeometry;
  283. }
  284. //=====================================================
  285. //
  286. // UI中移动控件的操作
  287. //
  288. //=====================================================
  289. /// <summary>
  290. /// 生成UI中的控件移动命令,并保存相关信息
  291. /// </summary>
  292. /// <param name="pUiScene"></param>
  293. /// <param name="strID"></param>
  294. /// <param name="olePos"></param>
  295. /// <param name="newPos"></param>
  296. UiControlMoveCommand::UiControlMoveCommand(
  297. WindowAppUiScene* pUiScene,
  298. const QString strID,
  299. const QPoint& oldPos,
  300. const QPoint& newPos
  301. )
  302. {
  303. this->m_pUiScene = pUiScene;
  304. this->m_strControlID = strID;
  305. this->m_oldPos = oldPos;
  306. this->m_newPos = newPos;
  307. vDebug() << " New control move cmd: Control[" << m_strControlID << "] from " << oldPos << " to " << newPos;
  308. }
  309. /// <summary>
  310. /// 执行UI移动控件命令(移动到新位置)
  311. /// </summary>
  312. void UiControlMoveCommand::redo()
  313. {
  314. // 根据ID获取对应的控件Widget(因为这个控件可能是删除之后重建的,所以每次都需要获取最新的控件指针)
  315. SelectWidget* pControlWidget = m_pUiScene->getSelectWidgetByID(m_strControlID);
  316. if (pControlWidget == nullptr)
  317. {
  318. vDebug() << "[Error] UiControlMoveCommand - Redo: - pControlWidget is nullptr.";
  319. return;
  320. }
  321. // 移动到新位置
  322. pControlWidget->updatePos(m_newPos);
  323. vDebug() << " UiControlMoveCommand - Redo: Move Control[" << m_strControlID << "] from " << m_oldPos << " to " << m_newPos;
  324. }
  325. /// <summary>
  326. /// 撤销(移动到旧位置)
  327. /// </summary>
  328. void UiControlMoveCommand::undo()
  329. {
  330. // 根据ID获取对应的控件Widget(因为这个控件可能是删除之后重建的,所以每次都需要获取最新的控件指针)
  331. SelectWidget* pControlWidget = m_pUiScene->getSelectWidgetByID(m_strControlID);
  332. if (pControlWidget == nullptr)
  333. {
  334. vDebug() << "[Error] UiControlMoveCommand - Undo: - pControlWidget is nullptr.";
  335. return;
  336. }
  337. // 移动到旧位置
  338. pControlWidget->updatePos(m_oldPos);
  339. vDebug() << " UiControlMoveCommand - Undo: Move Control[" << m_strControlID << "] from " << m_newPos << " to " << m_oldPos;
  340. }