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- #include "VPCommand.h"
- #include "Pou.h"
- #include "WindowAppPouScene.h"
- #include "WindowAppBlockBase.h"
- #include "WindowAppUiScene.h"
- #include "VControlObject.h"
- #include "UiManager.h"
- #include "SelectWidget.h"
- //=====================================================
- //
- // Pou中添加工具的操作
- //
- //=====================================================
- /// <summary>
- /// 生成Pou中的工具添加命令,并保存相关信息(注意Tool需要复制一份出来,要做深度拷贝)
- /// </summary>
- /// <param name="pScene"></param>
- /// <param name="toolInfo"></param>
- /// <param name="toolPos"></param>
- PouToolAddCommand::PouToolAddCommand(WindowAppPouScene* pScene, const STATIC_TOOL* toolInfo, QPointF toolPos)
- {
- this->m_pPouScene = pScene;
- this->m_toolInfo = *toolInfo;
- this->m_toolPos = toolPos;
- vDebug() << " New tool add cmd: Tool[" << toolInfo->strName << "].";
- }
- /// <summary>
- /// 执行Pou添加工具命令
- /// </summary>
- void PouToolAddCommand::redo()
- {
- // 调用PouScene的接口添加工具
- WindowAppBlockBase* pNewBlock = m_pPouScene->addToolItem(&m_toolInfo, m_toolPos);
- //QFuture<WindowAppBlockBase*> future = QtConcurrent::run(m_pPouScene, &WindowAppPouScene::addToolItem, &m_toolInfo, m_toolPos);
- //future.waitForFinished();
- // vDebug() << " PouToolAddCommand - Redo: add Tool[" << m_toolInfo.strName << "] finished.";
- //WindowAppBlockBase* pNewBlock = future.result();
- // 保存实例名用于后续使用
- this->m_strToolInstName = pNewBlock->m_toolInfo->strInstanceName;
- vDebug() << " PouToolAddCommand - Redo: add Tool[" << m_toolInfo.strName << "].";
- }
- /// <summary>
- /// 撤销(删除此Tool)
- /// </summary>
- void PouToolAddCommand::undo()
- {
- // 根据名字获取对应的功能块(因为这个功能块可能是删除之后重建的,所以每次都需要获取最新的功能块指针)
- WindowAppBlockBase* pBlock = m_pPouScene->m_Pou.GetToolItem(m_strToolInstName);
- if (pBlock != nullptr)
- {
- // 删除此功能块
- m_pPouScene->delToolItem(pBlock);
- }
- vDebug() << " PouToolAddCommand - Undo: del Tool[" << m_strToolInstName << "].";
- }
- //=====================================================
- //
- // Pou中删除工具的操作
- //
- //=====================================================
- /// <summary>
- /// 生成Pou中的工具删除命令,并保存相关信息(从TOOL取出基本信息进行保存)
- /// </summary>
- /// <param name="pScene"></param>
- /// <param name="toolInfo"></param>
- /// <param name="toolPos"></param>
- PouToolDelCommand::PouToolDelCommand(WindowAppPouScene* pScene, const TOOL* tool, QPointF toolPos)
- {
- this->m_pPouScene = pScene;
- this->m_toolInfo = STATIC_TOOL(tool);
- this->m_toolPos = toolPos;
- this->m_strToolInstName = tool->strInstanceName;
- vDebug() << " New tool del cmd: Tool[" << tool->strInstanceName << "].";
- }
- /// <summary>
- /// 执行本命令(删除此Tool)
- /// </summary>
- void PouToolDelCommand::redo()
- {
- // 根据名字获取对应的功能块(因为这个功能块可能是删除之后重建的,所以每次都需要获取最新的功能块指针)
- WindowAppBlockBase* pBlock = m_pPouScene->m_Pou.GetToolItem(m_strToolInstName);
- if (pBlock != nullptr)
- {
- m_pPouScene->delToolItem(pBlock);
- }
- vDebug() << " PouToolDelCommand - Redo: del Tool[" << m_strToolInstName << "].";
- }
- /// <summary>
- /// 撤销(重新添加Tool)
- /// </summary>
- void PouToolDelCommand::undo()
- {
- // 调用PouScene的接口添加工具
- WindowAppBlockBase* pNewBlock = m_pPouScene->addToolItem(&m_toolInfo, m_toolPos);
- // 保存实例名用于后续使用(此处理应不会变化)
- this->m_strToolInstName = pNewBlock->m_toolInfo->strInstanceName;
- vDebug() << " PouToolDelCommand - Undo: add Tool[" << this->m_strToolInstName << "].";
- }
- //=====================================================
- //
- // Pou中移动工具的操作
- //
- //=====================================================
- /// <summary>
- /// 生成Pou中的工具移动命令,并保存相关信息
- /// </summary>
- /// <param name="pScene"></param>
- /// <param name="toolInfo"></param>
- /// <param name="toolPos"></param>
- PouToolMoveCommand::PouToolMoveCommand(POU* pou, const QString& strToolInstName, const QPointF& oldPos, const QPointF& newPos)
- {
- this->m_Pou = pou;
- this->m_strToolInstName = strToolInstName;
- this->m_oldPos = oldPos;
- this->m_newPos = newPos;
- vDebug() << " New tool move cmd: Tool[" << strToolInstName << "] from " << oldPos << " to " << newPos;
- }
- /// <summary>
- /// 执行本命令
- /// </summary>
- void PouToolMoveCommand::redo()
- {
- // 根据名字获取对应的功能块(因为这个功能块可能是删除之后重建的,所以每次都需要获取最新的功能块指针)
- WindowAppBlockBase* pBlock = m_Pou->GetToolItem(m_strToolInstName);
- // 移动到新位置
- pBlock->setPos(m_newPos);
- vDebug() << " PouToolMoveCommand - Redo: Move Tool[" << m_strToolInstName << "] from " << m_oldPos << " to " << m_newPos;
- }
- /// <summary>
- /// 撤销(移动到旧位置)
- /// </summary>
- void PouToolMoveCommand::undo()
- {
- // 根据名字获取对应的功能块(因为这个功能块可能是删除之后重建的,所以每次都需要获取最新的功能块指针)
- WindowAppBlockBase* pBlock = m_Pou->GetToolItem(m_strToolInstName);
- // 移动到旧
- pBlock->setPos(m_oldPos);
- vDebug() << " PouToolMoveCommand - Undo: Move Tool[" << m_strToolInstName << "] from " << m_newPos << " to " << m_oldPos;
- }
- //=====================================================
- //
- // UI中添加控件的操作
- //
- //=====================================================
- /// <summary>
- /// 生成UI中的控件添加命令,并保存相关信息
- /// </summary>
- /// <param name="pScene"></param>
- /// <param name="typeIndex"></param>
- /// <param name="pos"></param>
- UiControlAddCommand::UiControlAddCommand(WindowAppUiScene* pScene, VALUE_TYPE controlType, QPoint pos)
- {
- this->m_pUiScene = pScene;
- this->m_controlType = controlType;
- this->m_pos = pos;
- this->m_strControlID.clear();
- vDebug() << " New control add cmd: Index[" << controlType << "] at " << pos;
- }
- /// <summary>
- /// 执行UI添加控件命令
- /// </summary>
- void UiControlAddCommand::redo()
- {
- // 在UiScene中生成控件(如果之前已经有分配的ID了,则沿用之前的ID)
- VControlObject* pNewControl = m_pUiScene->newControl(this->m_controlType, this->m_pos, this->m_strControlID);
- if (pNewControl == nullptr)
- {
- return;
- }
- // 保存生成控件的ID号,用于后续Undo(此处应该只有首次会变,后续应该一直沿用不会变化)
- this->m_strControlID = pNewControl->m_strID;
- vDebug() << " UiControlAddCommand - Redo: add Control[" << this->m_strControlID << "] at " << m_pos;
- }
- /// <summary>
- /// 撤销(删除此控件)
- /// </summary>
- void UiControlAddCommand::undo()
- {
- // 根据ID号删除指定的控件
- m_pUiScene->deleteControlByID(m_strControlID);
- vDebug() << " UiControlAddCommand - Undo: del Control[" << this->m_strControlID << "].";
- }
- //=====================================================
- //
- // UI中删除控件的操作
- //
- //=====================================================
- /// <summary>
- /// 生成UI中的控件删除命令,并保存相关信息
- /// </summary>
- /// <param name="pScene"></param>
- /// <param name="typeIndex"></param>
- /// <param name="pos"></param>
- UiControlDelCommand::UiControlDelCommand(WindowAppUiScene* pScene, VALUE_TYPE controlType, const QString strID, QPoint pos, QSize size)
- {
- this->m_pUiScene = pScene;
- this->m_controlType = controlType;
- this->m_strControlID = strID;
- this->m_pos = pos;
- this->m_size = size;
- vDebug() << " New control del cmd: ID[" << this->m_strControlID << "] at " << pos;
- }
- /// <summary>
- /// 执行UI删除控件命令
- /// </summary>
- void UiControlDelCommand::redo()
- {
- // 根据ID号删除指定的控件
- m_pUiScene->deleteControlByID(m_strControlID);
- vDebug() << " UiControlDelCommand - Redo: del Control[" << this->m_strControlID << "].";
- }
- /// <summary>
- /// 撤销(重新添加此控件)
- /// </summary>
- void UiControlDelCommand::undo()
- {
- // 在UiScene中生成控件(如果之前已经有分配的ID了,则沿用之前的ID)
- VControlObject* pNewControl = m_pUiScene->newControl(this->m_controlType, this->m_pos, this->m_strControlID, m_size);
- if (pNewControl == nullptr)
- {
- return;
- }
- // 保存生成控件的ID号,用于后续Undo(此处理应不会变化)
- this->m_strControlID = pNewControl->m_strID;
- vDebug() << " UiControlDelCommand - Undo: add Control[" << this->m_strControlID << "] at " << m_pos;
- }
- //=====================================================
- //
- // UI中缩放控件的操作
- //
- //=====================================================
- /// <summary>
- /// 生成UI中的控件缩放命令,并保存相关信息
- /// </summary>
- /// <param name="pUiScene"></param>
- /// <param name="strID"></param>
- /// <param name="oldGeometry"></param>
- /// <param name="newGeometry"></param>
- UiControlZoomCommand::UiControlZoomCommand(
- WindowAppUiScene* pUiScene,
- const QString strID,
- const QRect& oldGeometry,
- const QRect& newGeometry
- )
- {
- this->m_pUiScene = pUiScene;
- this->m_strControlID = strID;
- this->m_oldGeometry = oldGeometry;
- this->m_newGeometry = newGeometry;
- vDebug() << " New control zoom cmd: Control[" << m_strControlID << "] from " << oldGeometry << " to " << newGeometry;
- }
- /// <summary>
- /// 执行UI缩放控件命令(缩放到新尺寸)
- /// </summary>
- void UiControlZoomCommand::redo()
- {
- // 根据ID获取对应的控件Widget(因为这个控件可能是删除之后重建的,所以每次都需要获取最新的控件指针)
- SelectWidget* pControlWidget = m_pUiScene->getSelectWidgetByID(m_strControlID);
- if (pControlWidget == nullptr)
- {
- vDebug() << "[Error] UiControlZoomCommand - Redo: - pControlWidget is nullptr.";
- return;
- }
- // 缩放到新尺寸
- pControlWidget->updateGeometry(this->m_newGeometry);
- vDebug() << " UiControlMoveCommand - Redo: Zoom Control[" << m_strControlID << "] from " << this->m_oldGeometry << " to " << this->m_newGeometry;
- }
- /// <summary>
- /// 撤销(还原到旧尺寸)
- /// </summary>
- void UiControlZoomCommand::undo()
- {
- // 根据ID获取对应的控件Widget(因为这个控件可能是删除之后重建的,所以每次都需要获取最新的控件指针)
- SelectWidget* pControlWidget = m_pUiScene->getSelectWidgetByID(m_strControlID);
- if (pControlWidget == nullptr)
- {
- vDebug() << "[Error] UiControlZoomCommand - Undo: - pControlWidget is nullptr.";
- return;
- }
- // 缩放到旧尺寸
- pControlWidget->updateGeometry(this->m_oldGeometry);
- vDebug() << " UiControlMoveCommand - Undo: Zoom Control[" << m_strControlID << "] from " << this->m_newGeometry << " to " << this->m_oldGeometry;
- }
- //=====================================================
- //
- // UI中移动控件的操作
- //
- //=====================================================
- /// <summary>
- /// 生成UI中的控件移动命令,并保存相关信息
- /// </summary>
- /// <param name="pUiScene"></param>
- /// <param name="strID"></param>
- /// <param name="olePos"></param>
- /// <param name="newPos"></param>
- UiControlMoveCommand::UiControlMoveCommand(
- WindowAppUiScene* pUiScene,
- const QString strID,
- const QPoint& oldPos,
- const QPoint& newPos
- )
- {
- this->m_pUiScene = pUiScene;
- this->m_strControlID = strID;
- this->m_oldPos = oldPos;
- this->m_newPos = newPos;
- vDebug() << " New control move cmd: Control[" << m_strControlID << "] from " << oldPos << " to " << newPos;
- }
- /// <summary>
- /// 执行UI移动控件命令(移动到新位置)
- /// </summary>
- void UiControlMoveCommand::redo()
- {
- // 根据ID获取对应的控件Widget(因为这个控件可能是删除之后重建的,所以每次都需要获取最新的控件指针)
- SelectWidget* pControlWidget = m_pUiScene->getSelectWidgetByID(m_strControlID);
- if (pControlWidget == nullptr)
- {
- vDebug() << "[Error] UiControlMoveCommand - Redo: - pControlWidget is nullptr.";
- return;
- }
- // 移动到新位置
- pControlWidget->updatePos(m_newPos);
- vDebug() << " UiControlMoveCommand - Redo: Move Control[" << m_strControlID << "] from " << m_oldPos << " to " << m_newPos;
- }
- /// <summary>
- /// 撤销(移动到旧位置)
- /// </summary>
- void UiControlMoveCommand::undo()
- {
- // 根据ID获取对应的控件Widget(因为这个控件可能是删除之后重建的,所以每次都需要获取最新的控件指针)
- SelectWidget* pControlWidget = m_pUiScene->getSelectWidgetByID(m_strControlID);
- if (pControlWidget == nullptr)
- {
- vDebug() << "[Error] UiControlMoveCommand - Undo: - pControlWidget is nullptr.";
- return;
- }
- // 移动到旧位置
- pControlWidget->updatePos(m_oldPos);
- vDebug() << " UiControlMoveCommand - Undo: Move Control[" << m_strControlID << "] from " << m_newPos << " to " << m_oldPos;
- }
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