/*********************************************************** * File generated by the HALCON-Compiler hcomp version 20.11 * Usage: Interface to C++ * * Software by: MVTec Software GmbH, www.mvtec.com ***********************************************************/ #ifndef HCPP_HSURFACEMATCHINGRESULT #define HCPP_HSURFACEMATCHINGRESULT namespace HalconCpp { // Represents an instance of a surface matching result. class LIntExport HSurfaceMatchingResult : public HHandle { public: // Create an uninitialized instance HSurfaceMatchingResult():HHandle() {} // Copy constructor HSurfaceMatchingResult(const HSurfaceMatchingResult& source) : HHandle(source) {} // Copy constructor HSurfaceMatchingResult(const HHandle& handle); // Create HSurfaceMatchingResult from handle, taking ownership explicit HSurfaceMatchingResult(Hlong handle); bool operator==(const HHandle& obj) const { return HHandleBase::operator==(obj); } bool operator!=(const HHandle& obj) const { return HHandleBase::operator!=(obj); } protected: // Verify matching semantic type ('surface_matching_result')! virtual void AssertType(Hphandle handle) const; public: /*************************************************************************** * Operators * ***************************************************************************/ // Get details of a result from surface based matching. HTuple GetSurfaceMatchingResult(const HTuple& ResultName, Hlong ResultIndex) const; // Get details of a result from surface based matching. HTuple GetSurfaceMatchingResult(const HString& ResultName, Hlong ResultIndex) const; // Get details of a result from surface based matching. HTuple GetSurfaceMatchingResult(const char* ResultName, Hlong ResultIndex) const; #ifdef _WIN32 // Get details of a result from surface based matching. HTuple GetSurfaceMatchingResult(const wchar_t* ResultName, Hlong ResultIndex) const; #endif // Free the memory of a surface matching result. static void ClearSurfaceMatchingResult(const HSurfaceMatchingResultArray& SurfaceMatchingResultID); // Free the memory of a surface matching result. void ClearSurfaceMatchingResult() const; // Refine the pose of a surface model in a 3D scene. static HPoseArray RefineSurfaceModelPose(const HSurfaceModel& SurfaceModelID, const HObjectModel3D& ObjectModel3D, const HPoseArray& InitialPose, const HTuple& MinScore, const HString& ReturnResultHandle, const HTuple& GenParamName, const HTuple& GenParamValue, HTuple* Score, HSurfaceMatchingResultArray* SurfaceMatchingResultID); // Refine the pose of a surface model in a 3D scene. HPose RefineSurfaceModelPose(const HSurfaceModel& SurfaceModelID, const HObjectModel3D& ObjectModel3D, const HPose& InitialPose, double MinScore, const HString& ReturnResultHandle, const HTuple& GenParamName, const HTuple& GenParamValue, HTuple* Score); // Refine the pose of a surface model in a 3D scene. HPose RefineSurfaceModelPose(const HSurfaceModel& SurfaceModelID, const HObjectModel3D& ObjectModel3D, const HPose& InitialPose, double MinScore, const char* ReturnResultHandle, const HTuple& GenParamName, const HTuple& GenParamValue, HTuple* Score); #ifdef _WIN32 // Refine the pose of a surface model in a 3D scene. HPose RefineSurfaceModelPose(const HSurfaceModel& SurfaceModelID, const HObjectModel3D& ObjectModel3D, const HPose& InitialPose, double MinScore, const wchar_t* ReturnResultHandle, const HTuple& GenParamName, const HTuple& GenParamValue, HTuple* Score); #endif // Find the best matches of a surface model in a 3D scene. static HPoseArray FindSurfaceModel(const HSurfaceModel& SurfaceModelID, const HObjectModel3D& ObjectModel3D, double RelSamplingDistance, double KeyPointFraction, const HTuple& MinScore, const HString& ReturnResultHandle, const HTuple& GenParamName, const HTuple& GenParamValue, HTuple* Score, HSurfaceMatchingResultArray* SurfaceMatchingResultID); // Find the best matches of a surface model in a 3D scene. HPose FindSurfaceModel(const HSurfaceModel& SurfaceModelID, const HObjectModel3D& ObjectModel3D, double RelSamplingDistance, double KeyPointFraction, double MinScore, const HString& ReturnResultHandle, const HTuple& GenParamName, const HTuple& GenParamValue, HTuple* Score); // Find the best matches of a surface model in a 3D scene. HPose FindSurfaceModel(const HSurfaceModel& SurfaceModelID, const HObjectModel3D& ObjectModel3D, double RelSamplingDistance, double KeyPointFraction, double MinScore, const char* ReturnResultHandle, const HTuple& GenParamName, const HTuple& GenParamValue, HTuple* Score); #ifdef _WIN32 // Find the best matches of a surface model in a 3D scene. HPose FindSurfaceModel(const HSurfaceModel& SurfaceModelID, const HObjectModel3D& ObjectModel3D, double RelSamplingDistance, double KeyPointFraction, double MinScore, const wchar_t* ReturnResultHandle, const HTuple& GenParamName, const HTuple& GenParamValue, HTuple* Score); #endif // Find the best matches of a surface model in a 3D scene and images. static HPoseArray FindSurfaceModelImage(const HImage& Image, const HSurfaceModel& SurfaceModelID, const HObjectModel3D& ObjectModel3D, double RelSamplingDistance, double KeyPointFraction, const HTuple& MinScore, const HString& ReturnResultHandle, const HTuple& GenParamName, const HTuple& GenParamValue, HTuple* Score, HSurfaceMatchingResultArray* SurfaceMatchingResultID); // Find the best matches of a surface model in a 3D scene and images. HPose FindSurfaceModelImage(const HImage& Image, const HSurfaceModel& SurfaceModelID, const HObjectModel3D& ObjectModel3D, double RelSamplingDistance, double KeyPointFraction, double MinScore, const HString& ReturnResultHandle, const HTuple& GenParamName, const HTuple& GenParamValue, HTuple* Score); // Find the best matches of a surface model in a 3D scene and images. HPose FindSurfaceModelImage(const HImage& Image, const HSurfaceModel& SurfaceModelID, const HObjectModel3D& ObjectModel3D, double RelSamplingDistance, double KeyPointFraction, double MinScore, const char* ReturnResultHandle, const HTuple& GenParamName, const HTuple& GenParamValue, HTuple* Score); #ifdef _WIN32 // Find the best matches of a surface model in a 3D scene and images. HPose FindSurfaceModelImage(const HImage& Image, const HSurfaceModel& SurfaceModelID, const HObjectModel3D& ObjectModel3D, double RelSamplingDistance, double KeyPointFraction, double MinScore, const wchar_t* ReturnResultHandle, const HTuple& GenParamName, const HTuple& GenParamValue, HTuple* Score); #endif // Refine the pose of a surface model in a 3D scene and in images. static HPoseArray RefineSurfaceModelPoseImage(const HImage& Image, const HSurfaceModel& SurfaceModelID, const HObjectModel3D& ObjectModel3D, const HPoseArray& InitialPose, const HTuple& MinScore, const HString& ReturnResultHandle, const HTuple& GenParamName, const HTuple& GenParamValue, HTuple* Score, HSurfaceMatchingResultArray* SurfaceMatchingResultID); // Refine the pose of a surface model in a 3D scene and in images. HPose RefineSurfaceModelPoseImage(const HImage& Image, const HSurfaceModel& SurfaceModelID, const HObjectModel3D& ObjectModel3D, const HPose& InitialPose, double MinScore, const HString& ReturnResultHandle, const HTuple& GenParamName, const HTuple& GenParamValue, HTuple* Score); // Refine the pose of a surface model in a 3D scene and in images. HPose RefineSurfaceModelPoseImage(const HImage& Image, const HSurfaceModel& SurfaceModelID, const HObjectModel3D& ObjectModel3D, const HPose& InitialPose, double MinScore, const char* ReturnResultHandle, const HTuple& GenParamName, const HTuple& GenParamValue, HTuple* Score); #ifdef _WIN32 // Refine the pose of a surface model in a 3D scene and in images. HPose RefineSurfaceModelPoseImage(const HImage& Image, const HSurfaceModel& SurfaceModelID, const HObjectModel3D& ObjectModel3D, const HPose& InitialPose, double MinScore, const wchar_t* ReturnResultHandle, const HTuple& GenParamName, const HTuple& GenParamValue, HTuple* Score); #endif }; // forward declarations and types for internal array implementation template class HSmartPtr; template class HHandleBaseArrayRef; typedef HHandleBaseArrayRef HSurfaceMatchingResultArrayRef; typedef HSmartPtr< HSurfaceMatchingResultArrayRef > HSurfaceMatchingResultArrayPtr; // Represents multiple tool instances class LIntExport HSurfaceMatchingResultArray : public HHandleBaseArray { public: // Create empty array HSurfaceMatchingResultArray(); // Create array from native array of tool instances HSurfaceMatchingResultArray(HSurfaceMatchingResult* classes, Hlong length); // Copy constructor HSurfaceMatchingResultArray(const HSurfaceMatchingResultArray &tool_array); // Destructor virtual ~HSurfaceMatchingResultArray(); // Assignment operator HSurfaceMatchingResultArray &operator=(const HSurfaceMatchingResultArray &tool_array); // Clears array and all tool instances virtual void Clear(); // Get array of native tool instances const HSurfaceMatchingResult* Tools() const; // Get number of tools virtual Hlong Length() const; // Create tool array from tuple of handles virtual void SetFromTuple(const HTuple& handles); // Get tuple of handles for tool array virtual HTuple ConvertToTuple() const; protected: // Smart pointer to internal data container HSurfaceMatchingResultArrayPtr *mArrayPtr; }; } #endif