/*********************************************************** * File generated by the HALCON-Compiler hcomp version 20.11 * Usage: Interface to C++ * * Software by: MVTec Software GmbH, www.mvtec.com ***********************************************************/ #ifndef HCPP_HSTRUCTUREDLIGHTMODEL #define HCPP_HSTRUCTUREDLIGHTMODEL namespace HalconCpp { // Represents an instance of a structured light model. class LIntExport HStructuredLightModel : public HHandle { public: // Create an uninitialized instance HStructuredLightModel():HHandle() {} // Copy constructor HStructuredLightModel(const HStructuredLightModel& source) : HHandle(source) {} // Copy constructor HStructuredLightModel(const HHandle& handle); // Create HStructuredLightModel from handle, taking ownership explicit HStructuredLightModel(Hlong handle); bool operator==(const HHandle& obj) const { return HHandleBase::operator==(obj); } bool operator!=(const HHandle& obj) const { return HHandleBase::operator!=(obj); } protected: // Verify matching semantic type ('structured_light_model')! virtual void AssertType(Hphandle handle) const; public: // Deep copy of all data represented by this object instance HStructuredLightModel Clone() const; /***************************************************************************** * Operator-based class constructors *****************************************************************************/ // create_structured_light_model: Create a structured light model. explicit HStructuredLightModel(const HString& ModelType); // create_structured_light_model: Create a structured light model. explicit HStructuredLightModel(const char* ModelType); #ifdef _WIN32 // create_structured_light_model: Create a structured light model. explicit HStructuredLightModel(const wchar_t* ModelType); #endif /*************************************************************************** * Operators * ***************************************************************************/ // Clear a structured light model and free the allocated memory. static void ClearStructuredLightModel(const HStructuredLightModelArray& StructuredLightModel); // Clear a structured light model and free the allocated memory. void ClearStructuredLightModel() const; // Create a structured light model. void CreateStructuredLightModel(const HString& ModelType); // Create a structured light model. void CreateStructuredLightModel(const char* ModelType); #ifdef _WIN32 // Create a structured light model. void CreateStructuredLightModel(const wchar_t* ModelType); #endif // Decode the camera images acquired with a structured light setup. void DecodeStructuredLightPattern(const HImage& CameraImages) const; // Deserialize a structured light model. void DeserializeStructuredLightModel(const HSerializedItem& SerializedItemHandle); // Generate the pattern images to be displayed in a structured light setup. HImage GenStructuredLightPattern() const; // Query parameters of a structured light model. HTuple GetStructuredLightModelParam(const HTuple& GenParamName) const; // Query parameters of a structured light model. HTuple GetStructuredLightModelParam(const HString& GenParamName) const; // Query parameters of a structured light model. HTuple GetStructuredLightModelParam(const char* GenParamName) const; #ifdef _WIN32 // Query parameters of a structured light model. HTuple GetStructuredLightModelParam(const wchar_t* GenParamName) const; #endif // Get (intermediate) iconic results of a structured light model. HObject GetStructuredLightObject(const HTuple& ObjectName) const; // Get (intermediate) iconic results of a structured light model. HObject GetStructuredLightObject(const HString& ObjectName) const; // Get (intermediate) iconic results of a structured light model. HObject GetStructuredLightObject(const char* ObjectName) const; #ifdef _WIN32 // Get (intermediate) iconic results of a structured light model. HObject GetStructuredLightObject(const wchar_t* ObjectName) const; #endif // Read a structured light model from a file. void ReadStructuredLightModel(const HString& FileName); // Read a structured light model from a file. void ReadStructuredLightModel(const char* FileName); #ifdef _WIN32 // Read a structured light model from a file. void ReadStructuredLightModel(const wchar_t* FileName); #endif // Serialize a structured light model. HSerializedItem SerializeStructuredLightModel() const; // Set parameters of a structured light model. void SetStructuredLightModelParam(const HTuple& GenParamName, const HTuple& GenParamValue) const; // Set parameters of a structured light model. void SetStructuredLightModelParam(const HString& GenParamName, Hlong GenParamValue) const; // Set parameters of a structured light model. void SetStructuredLightModelParam(const char* GenParamName, Hlong GenParamValue) const; #ifdef _WIN32 // Set parameters of a structured light model. void SetStructuredLightModelParam(const wchar_t* GenParamName, Hlong GenParamValue) const; #endif // Write a structured light model to a file. void WriteStructuredLightModel(const HString& FileName) const; // Write a structured light model to a file. void WriteStructuredLightModel(const char* FileName) const; #ifdef _WIN32 // Write a structured light model to a file. void WriteStructuredLightModel(const wchar_t* FileName) const; #endif }; // forward declarations and types for internal array implementation template class HSmartPtr; template class HHandleBaseArrayRef; typedef HHandleBaseArrayRef HStructuredLightModelArrayRef; typedef HSmartPtr< HStructuredLightModelArrayRef > HStructuredLightModelArrayPtr; // Represents multiple tool instances class LIntExport HStructuredLightModelArray : public HHandleBaseArray { public: // Create empty array HStructuredLightModelArray(); // Create array from native array of tool instances HStructuredLightModelArray(HStructuredLightModel* classes, Hlong length); // Copy constructor HStructuredLightModelArray(const HStructuredLightModelArray &tool_array); // Destructor virtual ~HStructuredLightModelArray(); // Assignment operator HStructuredLightModelArray &operator=(const HStructuredLightModelArray &tool_array); // Clears array and all tool instances virtual void Clear(); // Get array of native tool instances const HStructuredLightModel* Tools() const; // Get number of tools virtual Hlong Length() const; // Create tool array from tuple of handles virtual void SetFromTuple(const HTuple& handles); // Get tuple of handles for tool array virtual HTuple ConvertToTuple() const; protected: // Smart pointer to internal data container HStructuredLightModelArrayPtr *mArrayPtr; }; } #endif