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- /***********************************************************
- * File generated by the HALCON-Compiler hcomp version 20.11
- * Usage: Interface to C++
- *
- * Software by: MVTec Software GmbH, www.mvtec.com
- ***********************************************************/
- #ifndef HCPP_HTEXTUREINSPECTIONMODEL
- #define HCPP_HTEXTUREINSPECTIONMODEL
- namespace HalconCpp
- {
- // Represents an instance of a texture model for texture inspection.
- class LIntExport HTextureInspectionModel : public HHandle
- {
- public:
- // Create an uninitialized instance
- HTextureInspectionModel():HHandle() {}
- // Copy constructor
- HTextureInspectionModel(const HTextureInspectionModel& source) : HHandle(source) {}
- // Copy constructor
- HTextureInspectionModel(const HHandle& handle);
- // Create HTextureInspectionModel from handle, taking ownership
- explicit HTextureInspectionModel(Hlong handle);
- bool operator==(const HHandle& obj) const
- {
- return HHandleBase::operator==(obj);
- }
- bool operator!=(const HHandle& obj) const
- {
- return HHandleBase::operator!=(obj);
- }
- protected:
- // Verify matching semantic type ('texture_inspection_model')!
- virtual void AssertType(Hphandle handle) const;
- public:
- // Deep copy of all data represented by this object instance
- HTextureInspectionModel Clone() const;
- /*****************************************************************************
- * Operator-based class constructors
- *****************************************************************************/
- // create_texture_inspection_model: Create a texture inspection model.
- explicit HTextureInspectionModel(const HString& ModelType);
- // create_texture_inspection_model: Create a texture inspection model.
- explicit HTextureInspectionModel(const char* ModelType);
- #ifdef _WIN32
- // create_texture_inspection_model: Create a texture inspection model.
- explicit HTextureInspectionModel(const wchar_t* ModelType);
- #endif
- /***************************************************************************
- * Operators *
- ***************************************************************************/
- // Add training images to the texture inspection model.
- HTuple AddTextureInspectionModelImage(const HImage& Image) const;
- // Inspection of the texture within an image.
- HRegion ApplyTextureInspectionModel(const HImage& Image, HTextureInspectionResult* TextureInspectionResultID) const;
- // Clear a texture inspection model and free the allocated memory.
- static void ClearTextureInspectionModel(const HTextureInspectionModelArray& TextureInspectionModel);
- // Clear a texture inspection model and free the allocated memory.
- void ClearTextureInspectionModel() const;
- // Create a texture inspection model.
- void CreateTextureInspectionModel(const HString& ModelType);
- // Create a texture inspection model.
- void CreateTextureInspectionModel(const char* ModelType);
- #ifdef _WIN32
- // Create a texture inspection model.
- void CreateTextureInspectionModel(const wchar_t* ModelType);
- #endif
- // Deserialize a serialized texture inspection model.
- void DeserializeTextureInspectionModel(const HSerializedItem& SerializedItemHandle);
- // Get the training images contained in a texture inspection model.
- HImage GetTextureInspectionModelImage() const;
- // Query parameters of a texture inspection model.
- HTuple GetTextureInspectionModelParam(const HTuple& GenParamName) const;
- // Query parameters of a texture inspection model.
- HTuple GetTextureInspectionModelParam(const HString& GenParamName) const;
- // Query parameters of a texture inspection model.
- HTuple GetTextureInspectionModelParam(const char* GenParamName) const;
- #ifdef _WIN32
- // Query parameters of a texture inspection model.
- HTuple GetTextureInspectionModelParam(const wchar_t* GenParamName) const;
- #endif
- // Read a texture inspection model from a file.
- void ReadTextureInspectionModel(const HString& FileName);
- // Read a texture inspection model from a file.
- void ReadTextureInspectionModel(const char* FileName);
- #ifdef _WIN32
- // Read a texture inspection model from a file.
- void ReadTextureInspectionModel(const wchar_t* FileName);
- #endif
- // Clear all or a user-defined subset of the images of a texture inspection model.
- static HTuple RemoveTextureInspectionModelImage(const HTextureInspectionModelArray& TextureInspectionModel, const HTuple& Indices);
- // Clear all or a user-defined subset of the images of a texture inspection model.
- HTuple RemoveTextureInspectionModelImage(const HTuple& Indices) const;
- // Serialize a texture inspection model.
- HSerializedItem SerializeTextureInspectionModel() const;
- // Set parameters of a texture inspection model.
- void SetTextureInspectionModelParam(const HTuple& GenParamName, const HTuple& GenParamValue) const;
- // Set parameters of a texture inspection model.
- void SetTextureInspectionModelParam(const HString& GenParamName, Hlong GenParamValue) const;
- // Set parameters of a texture inspection model.
- void SetTextureInspectionModelParam(const char* GenParamName, Hlong GenParamValue) const;
- #ifdef _WIN32
- // Set parameters of a texture inspection model.
- void SetTextureInspectionModelParam(const wchar_t* GenParamName, Hlong GenParamValue) const;
- #endif
- // Train a texture inspection model.
- void TrainTextureInspectionModel() const;
- // Write a texture inspection model to a file.
- void WriteTextureInspectionModel(const HString& FileName) const;
- // Write a texture inspection model to a file.
- void WriteTextureInspectionModel(const char* FileName) const;
- #ifdef _WIN32
- // Write a texture inspection model to a file.
- void WriteTextureInspectionModel(const wchar_t* FileName) const;
- #endif
- };
- // forward declarations and types for internal array implementation
- template<class T> class HSmartPtr;
- template<class T> class HHandleBaseArrayRef;
- typedef HHandleBaseArrayRef<HTextureInspectionModel> HTextureInspectionModelArrayRef;
- typedef HSmartPtr< HTextureInspectionModelArrayRef > HTextureInspectionModelArrayPtr;
- // Represents multiple tool instances
- class LIntExport HTextureInspectionModelArray : public HHandleBaseArray
- {
- public:
- // Create empty array
- HTextureInspectionModelArray();
- // Create array from native array of tool instances
- HTextureInspectionModelArray(HTextureInspectionModel* classes, Hlong length);
- // Copy constructor
- HTextureInspectionModelArray(const HTextureInspectionModelArray &tool_array);
- // Destructor
- virtual ~HTextureInspectionModelArray();
- // Assignment operator
- HTextureInspectionModelArray &operator=(const HTextureInspectionModelArray &tool_array);
- // Clears array and all tool instances
- virtual void Clear();
- // Get array of native tool instances
- const HTextureInspectionModel* Tools() const;
- // Get number of tools
- virtual Hlong Length() const;
- // Create tool array from tuple of handles
- virtual void SetFromTuple(const HTuple& handles);
- // Get tuple of handles for tool array
- virtual HTuple ConvertToTuple() const;
- protected:
- // Smart pointer to internal data container
- HTextureInspectionModelArrayPtr *mArrayPtr;
- };
- }
- #endif
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